forge of empires battle calculator

forge of empires battle calculator

forge of empires battle calculator

2) Go to your campaign map, and select a province. Example: Recharge: A unit with this skill attacks every two turns. Forge of Empires Tips has heard from many other Forge Of Empires players that if you stick to the trees, you can attack harder!. The more you practice, as you get to know the units and how they move & interact, the more battles you will win. I will now explore a few example from the Iron Age and Progressive Era. For those wishing to participate, a single mounted archer range will be sufficient. Once we unlock the great sword warriors and heavy knights, we are no longer a sitting duck and easy target for our foes. It is here we must ask: how do we calculate the placement of a bait Rogue? You can change the Arc bonus too. You will then see the table with rewards for selected level and FP need to block all places in the Great Building. Set of tools for Forge of Empires. So there you have it, a Forge of Empires Battle Tips guide to take your game to the next level! However, when both of those are buffed to their respective values, the Bazooka is attacking a battle tank with 302.4 defense using 190.5 attack power. In 2013, a television advertising campaign helped the game reach 10 million user registrations. 2) Go to your campaign map, and select a province. Due to updates to FOE, and the following stat changes, great sword warriors are not as weak as they once were. At the start of Forge of Empires, there is very little choice in which units you can deploy. Each age has Long Range Units the units that can strike at you from a great distance away. Secret Identity: A unit with this skill completely ignores the first attack it takes. Does not stack. When it comes to overcoming your opponent, it is important to fully understand the fighting unit(s) that you are using. This means for all who have installed the extension via Github, deactivate this version and activate the "normal" version again to get updates on time. Forge of Empires, you will know that your Forge of Empires Military Strategy is essential. message. For this reason, Musketeers will form the backbone of our Colonial Age army. The only way in which they can incur damage in forests, is if a unit stands immediately next to them and attacks. It's better to type the whole player's name. For these battles, we advise long-ranged units. When we compare to the Late Middle Age units, Colonial Age units are significantly stronger. The promising thing is that almost no player will use 8 mounted archers as an offense so we are protected along these lines. While on some provinces of the Continent map all enemy units in it gain a percentage bonus to their attack and defense stats (easily seen in the sector view as small shield icons on top of the unit images), there are two different buffs that can affect the armies of the players, both of which are accumulated from certain buildings such as the Watchfire and a small number of the Great Buildings: Defense boost: All units in the defending army of this player get a bonus to their defense stat only, which means they take less damage when attacked. 2.) Surge here. For a better experience, please enable JavaScript in your browser before proceeding. Basic data regarding Great Buildings come from Forge of Empires, a strategic and economical online game in which you can build your own city and develop it from the Stone Age to the future. By being at level 10, we can afford to battle enemies that are 1, 2 and sometimes 3 tech ages higher than our chosen army. We will explain how they can assist you in your PvP efforts as well as benefit your guild in the GvG wars. If you want to simplify things, you can decide to remove your crossbowmen and only deploy Trebuchets. Compared with the 8 Legionnaires, we see that Sometimes this occurs at the onset of battle. range, the unit moves forward as far as possible. The Long awaited and now finally here. rangers and dragoons. This can be accessed directly from the extension, but the notes entered are stored on our server so that they can be accessed on all devices used or are retained when changing devices. On a final note in our Military Offensive Strategy for Forge of Empires Grenadiers seem to be the most useless unit in the Colonial Age. On the other hand, high defense means good armor the unit takes less damage. which may favor the presumably weaker opponent in some battles. Later in the ages, a 4th range might be necessary against neighbors with stronger defenses. The assignment of a defending army is unlocked by completing the Military Tactics (tech) research in the Iron Age. It is a kind of instruction for the game. Forge of Empires Addicts and Guild Leaders will find these statistics essential for detailed game analysis and improvement. Forge of Empires Tips is here to help all Forge of Empires players dominate the landscape. The Iron Age units we will use here is the Legionnaire and the Ballista. Click on Create New City button. The shortest healing times are found on Bronze Age units, with the time to heal one hit point increasing in the Iron Age before reaching the maximum 24 minutes per hit point in the Early Middle Ages. Instead, we suggest you would advance your Legionnaire forward to the Ballista, that is now within range, and strike it to take 2-3 of its health away. The last few expeditions have a full 8 troops in each wave, with 105% attack and defense. Military Offense is an essential component in your journey to Forge an Empire. See the happiness modifier in the graphic above? Against rangers, it will take more 3 to 4 shots. These have the same range and movement as longbow archers, but are more powerful in both attack and defense. Longbow archers are what you have been waiting for! His hit to the soldier that struck him last will probably result in the soldier losing 1 health unit. They will fare very well against the majority of Colonial Age units. Hi, Im Lucas a passionate and experienced Forge of Empires player and the editor here at ForgeofEmpiresTips.com. The average damage was between an (old version) Archer v. Spearman, so I need to find if the attack has been changed since then :p, K, yep, for once I'm actually happy that Vanguard didn't update his guide here :p, Hmm someone seemed to have messed up the calculator a few days ago. I've looked at the formulas behind the spreadsheet and the attack and defense power is obvious enough but there seems to be a lot of arbitrary formulas thrown in to the mix to calculate the actual damage. The plot shows the number of wins for an opponent with 827 attack/defense Ranged units are fast and can attack from a distance, and their attack causes significant damage. This makes them hard to take down for players outside of the Colonial Age. Units are moving on a one dimensional scale, one player's units are all Please keep in mind that it works ONLY with units of the same speed value but of different tiers, as you would rather have a Trebuchet go first than a Ballista you have yet to replace. From now on, the city planner also works with additional extensions! You will need to collect all 9 blueprints. The distance varies upon the unit. Deploying just 8 field guns will prove a formidable defense purely based on attackers experience. As long as you remember that Rogues will change into another troop type when they are first struck. Due to this combination, their range of attack is only 2 tiles. Build structures typical of the epoch. All while travelling through the eras of mankind. The Terrain offers two different effects in the game: Firstly, it affects movement. This is the only thing that you need worry about. Fighting with 1 or 2 Rogues can be useful. Just like the Bronze Age tournament, an option is presented to us in the Early Middle Ages. Select a sector, and click attack. game's mechanics. rogue's secret identity. Ownpart calculator. Free of charge! They move according to their movement points, but each type of terrain will cost a differing amount. Information is provided 'as is' and solely for informational purposes, not for trading purposes or advice. Forge of Empires Tips is your definitive resource to forge the ultimate empire! In our opinion this is really weak defense (except in the higher eras like Post Modern and Contemporary), but it is common to run into this set-up, or some variation of it, often. You can use your units to attack other players or conquer provinces on the Continent map. The round area to the very left, displays the current unit that will be firing. Example: Rapid deployment: Units with this skill start the battle in a random location towards the center of the map and act before any other unit. Weve already outlined in this guide that short-ranged units are the best possible option in Forge of Empires. You can start from scratch. Castel del Monte (Castel of the Mount) was built by the Roman Emperor Frederick II of Hoenstaufen in the 13th century, in the southeast region of Italy. The great thing is, you can determine the enemies unit type by hovering over an enemy troop on the troop bar and looking at the unit type (2nd line from the top). Musketeers are quite average. Here is a quick list of Great Buildings to aim to construct. Halloween Event 2022! Therefore, by creating a unit of 8 Sword Warriors or Heavy Knights will be sufficient to have the strongest defense imaginable. To go into battle, you first need units. Make sure that you and at least 10 or more of your fellow guild members are in Iron Age or higher. We can draw them closer, and often, draw them out of an area in where they get a defense boost. This will be the one who will be firing next for the enemy. For example, Rogue. Example: Reactive Armor: Found on only 3 units, cannot take more than 4 damage per attack. We are now coming to the end of our defensive strategy. Call of Duty: Grants attack and defense bonus to all friendly units when this unit is killed. In this example, we would take out their Archers first, so it is important to bear in mind that our Ballistas have sustained some damage from theirs. Or otherwise you are simply not defending your city. (which is 0-0 Damage) then goes to 0-1 Damage, 0-2, 1-2, , and finally "One Hit Kill. For those of you who prefer not to fight, and are tired of always being plundered, be sure to pay special attention to the Cathedral of St. These units are durable, even including their short-ranged varieties. As they are cavalry, mounted archers have the ability to move and attack on the very first turn. Any help would be appreciated. Tribal Wars 2 presents itself as a worthy strategy game remake of the classic Tribal Wars. For those PvP players who like to plunder, this means more players in your neighbourhood can become your personal plunder victims. In Forge of Empires, the military plays an important role. Our suggested solution is to deploy a 8 Trebuchet defense. Our Ballistas will then have the advantage as long as we keep weakening theirs before they can attack. On the other The trick here is to avoid the Rogues until you can take out the Ballista. We suggest you take a little time to learn where the best places are for your soldiers on the battlefield, as well as those areas, you want to keep your enemy from. Our Ranger will receive an additional 7 defense points if we place him in the bushes when he is attacked, and he also gives us an additional 10 defence points if we place him in a forest. Forge of Empires is a kingdom building game to erect the greatest empire starting from the Stone Age, progress through modern times and beyond. Although the AI acts very simple during fights, there a As you progress to the point that you have unlocked slingers, we advise that you deploy some of these units to decrease the damage and losses to your army. Places. This will ensure that we damage some of the attackers units as it is unlikely that they will use 8 long-ranged units (which prevent damage from our Archers). They are very slow, very weak defense, and mediocre attack. You will see in a darker green or brown (depending on the ground your battlefield is on) the area that this unit can move to on their next move. First, check yours and your enemies Defense and Attack boost using the Troops Bar at the bottom of the screen. No problem they heal automatically over time, one life point at a time. Forge of Empires. The attacker, who will most likely cycle through the neighborhood and attack all in site, will be annoyed, its inevitable. These include extra forge points, increased gold coin and/or goods production, extra happiness and yes, in the context of this article, additional military strength. If the enemy has 1-3 heavy units, using 3-4 artillery units of the previous age (Or better the same age) is very helpful. Jul 16, 2016. Our reasoning comes from the fact that Archers unleash significant damage to enemies in the early stages of the game. With as little as 8 archers in your offensive army, you can overcome the majority of foes in the PvE map. Meaning he cannot be seen and targeted by any enemy from distanced when he is placed there. Now heres the best part: Now when they attack you, they are doing so with a weakened unit and your unit will sustain less damage. At level 10, you gain a 30% boost for your attacking army in both attack and defense. To speed this up, ask your guild and your friends for help. They have an advanced movement range. To assign units to defend your city, click the blue button on the left and then click on the units you want. Remember, only Bronze Age units will be attacking. By damaging some if not many of their units, we cut down the number of full health and fresh units they have remaining. So when they attack a player that has deployed field guns, their Trebuchets and cannons take the second turn in the attack. Obtain the required blueprints by motivating/polishing Early Middle Age items. Number of FP already in. Dec 29, 2014. This is because in the early ages, the previous long-ranged units (the catapault and ballista) are weak and easy to defeat. It all starts with understanding this key concept: You Dont Have to Battle Fast, You Need to Battle Smart. Spaceboats go boom! The Arc level 9 10. That is easy. On the other hand, terrain can give battle bonuses: light unit get defense bonuses in bushes and forests, heavy units are better protected in plains, artillery units receive an attack bonus when they shoot from hills, whereas those with ranged units attacks deal more damage standing on rocks. There is a chance to import the city of the player with similar name otherwise. This proves to be effective, as rangers act as a shield for our musketeers. Obtain your blueprints by motivating/polishing Late Middle Age structures. (Can only be applied once.) Go to your building menu and click on the tab with the crossing swords on it; there you can find all the military buildings you have unlocked so far. Also note that this unit Hides in Forest. from The Forge of Empires team on 9/20/22 at 5:06 pm. If I am not playing the game, I am learning more about the games new and upcoming features or writing strategy guides here. When we reach the The Iron Age, we are not offered any real defensive options. Forge of Empires Tips is your definitive resource to forge the ultimate empire! Despite their power, it is advised to only deploy long-ranged units from the High and Late Middle Ages. Led by a team of experienced players, Forge of Empires Tips offers in-depth guides on all aspects of the game, from building and managing your city to engaging in battles and conquering neighboring territories. Our Legionnaire will die the next time he is hit, but he would have made a maximum damaging impact on the state of the entire enemy. Basically, each unit moves and attacks once per round. Right now the following skills are in the game: Stealth in (terrain): A unit with this skill can only be attacked from adjacent fields, as long as it stays in the specified terrain. Alternatively, when rangers attack, Grenadiers have the ability to retaliate. Forge of Empires Forge of Empires - A free to play browser game. Blast: This skill is only found on 3 units with ranged attacks, i.e. This link brings you to a shareable document, so two people cannot use it at the exact same time. Hi, Im Lucas a passionate and experienced Forge of Empires player and the editor here at ForgeofEmpiresTips.com. For the past month or so, I decided to get back to calculating damages on units. To start using BlueStacks Multi-Instance, simply head over to the Bluestacks Menu page and look for the My Apps icon and select the Multi-Instance feature. for a mistake that has been bothering me for a long time. Sword Warriors are prone to being defeated more easily. In this Forge of Empires game guide video for PC you will learn essential battles strategies and best landmark placement as implored by one of our avid gamers in our Community whose screen name is RevanTheLegend. As a matter of fact, this is the military boost for the entire army (attacking or defending). Now we will outline the ultimate defense to beat. The light units are genuine all-rounders: they are fast, inflict good damage and can withstand a lot. So the extension and all additional services can remain free. If a unit loses all its life points, it is destroyed. If no such unit is left, the attacked unit gets removed from battle instead. This is all a very easy process which requires no more than a minute. T, heir movement has increased from 10 to 16, which has made them more forthcoming and able to the attack an army quicker. At the time in which you unlock Trebuchets, around the late High Middle Ages, you will be presented with the option to either stick only with crossbowmen, or build 2 Trebuchet camps. A mix of field guns and musketeers is the likely unit to defeat it, but will endure heavy casualties in the process. Movement and Battle Field. Only fast units do not receive benefits through the terrain. The derived Level - the level of the building you wish to snipe. Statistics. Meanwhile the community of the FoE helper has grown so much that we can no longer manage the sheer amount of data. How do I get more than 8 fighters in a battle? attack/defense (attrition 63). Rangers are optimal against field guns, great against musketeers, ok against dragoons, but very poor against Grenadiers. Weve already written two excellent beginners articles, Forge of Empires Beginners Guide and Forge of Empires Beginners Tips. From ancient civilizations, through medieval kingdoms, and all the way to the future. So sit back, grab a cup of coffee and read through this walk-through on what units will help you in forge of empires. Your email address will not be published. All you need to do as the user needs to do is enter your Foe type dmg bonus (rituals + equipment), base damage, and chain damage bonus. If no opponent is in If no opponent is in range, the unit moves forward as far as possible. Retrieved from 'https://en.wiki.forgeofempires.com/index.php?title=Guild_Battlegrounds_Attrition_Table&oldid=16054' In examples you can find some match-ups, to show the impact of the We will use our own interface as an example. We have used the technique, described earlier, of bombarding their Ballistas with mine to lower their strength. Calculator to fast calc rewards FP from Great Buildings with Arc bonus, fe. So without further ado, here is our Forge of Empires Battle Tips Guide. For the most part, players adopt long-ranged units including Trebuchets and cannons into their offense. maximum and minimum damage are based on the empirical At the start of Forge of Empires, your defense should just be compromised of spearmen. Forge Points Calculator. After that, it calculates the first hit and each additional hit afterward. Forge of Empires Wiki is a FANDOM Games Community. Decide mathematic equation. A defense consisting of 8 rangers or 8 dragoons is is practically impossible to defeat unless an attacker has 8 grenadiers or 8 rangers/dragoons and, is fortunate in the process. It works like this: First, the attacker does its damage, then the one being attacked hits back. There is however, a disadvantage that arises. Example: Rally: A unit with this skill gives all friendly units with an attack and defense bonus at the beginning of a battle. Example: Heat: A found only 2 units in this skill, unit reduces enemy target's attack 20% and colors them red (does even stack). So to reiterate our earlier point, our goal here is to annoy and deter an attack, not so much to completely defend. But that doesnt mean we shouldnt deploy long-ranged units; these are beneficial for many reasons. Don't know how what that person did was even possible, but I reverted it back. Finally, field guns will do best against musketeers (3 hits, sometimes 4), Grenadiers (3 to 4 hits, or sometimes 5), and will do badly rangers and dragoons. Thats why weve written thisForge of Empires Military Guide; to give you the upper hand in battle! Archers, on the other hand, have a more promising range of 6. In our own game, we often use this to our advantage and place a Rogue or two as bait, drawing out enemy troops such as Snipers, Rapid Fire Cannons, Musketeers etc. Similarly, this also proves to be a strong defense both units have great damage output and more importantly, range. For example, we can draw out a Sniper from the trees, where he gets a maximum defense boost, into an unprotected area. But one method that we often see, and is often used by our enemies, is when they deploy an army that consists of 1 or 2 Powerful Troops and 6-7 Rogues. On the battle map, there are different types of terrain. This does, however, work 100% of the time if done in the attack confirmation box. This way you can see what their military boost is and where they get additional attack and/or defense bonuses. Moreover, a Progressive age soldier gains defense strength when he is placed in a trench. For later ages, keep in mind that artillery units can not hit flying units. The attack and defense are calculated from the unit's raw attack, its bonus Building - the building you wish to snipe. So it seems like an easier path to take is to increase your military boost. Military boost: All units in the attacking army of this player get a bonus to both their attack and the defense stats, which means they take less damage and deal more. Example: Champion (varies with values of respectively). In large numbers, Field Guns can be devastating. In this example, we advise that you take out the Rogues when you can and before they can get close enough to strike you. It is also a good idea, to check the stats of each of your enemies troops. Are you sure you want to create this branch? There's no lack of handy sheets or online calculators but I'd like to know how the amounts to be primed and the . Most guilds promote a simple 2:1 ratio and 1:1 for same-age goods. Thankfully, depending on what Powerful Troops that your enemy has deployed, normally this set up is quite easy to defeat. If you put 1, the unit has 9/10 HP, Starts with "Not a Scratch!" A short video showing how the city planner can be used with the FoE Helper.Thanks to FoElite. When it comes to unit reduction, Longbows will be the first to take out after the earlier Colonial Age. Copy Guild performance to a spreadsheet. The units in your defending army defend your city. Think of it like this. Again go to the bar at the bottom of the screen that displays all the troops. The truth of the matter is; these extra points can add up fast. If you are in the Guild vs. Guild wars, or are fighting in the Iron Age against Ballistas, this Hit the Enemy First approach will work best for Ballista vs ballista. The skill increases attack and defense when this is the only unit with chivalry in the army. They will then do the same thing, and build that one up to a level 4 or 5, and so on. When we take a long term view and approach; being plundered for a few coins/ supplies is not all that damaging. code Parse Battle Report settings. Also be sure to locate the attack and defense bonuses, shown in green towards the top of the stats window. The contents of the chests will change by each day. Features: - Build your city, rule your empire and experience history! So heres out tip: If you are within range of several of the enemies troops, it makes more sense to attack the one who can fire next, as opposed to attacking the one closest (who just fired at you and is now the last one in the firing order). data given in Rough terrain benefits ranged units that stand behind it as both melee classes have movement range that are significantly smaller, therefore allowing you to hit the enemy effectively without the enemy attacking your ranged units the following turn. For those of you who battle in the GvG wars, this translates into stronger Siege Armies when you are attacking a sector! Although, it is likely that they may be very weak when they get there. This will tell you the military boost this unit has. Field guns are required to beat enemy musketeers, and musketeers are required to provide that final punch that field guns cannot provide against the remaining units. So, If you have a unit that is about to die, say with 1 or 2 health squares left, try to make as big a hit on the enemy as you possible can. It should look like this. The stats of units might get further influenced by a percentile boost. Instead, it transforms into an undamaged copy of another unit of your army, that does not have secret identity. FoEhints, which This makes them worth the investment early on in Forge of Empires. Their range is 2 less than that of a Trebuchet. Units that were destroyed in battle do not heal. under Army Management there is a blue icon for defending army. Now the time has come for you to go out on your own and deal with your city: The next tip is to try and die with Maximum damage. 1. He gets hit by a one of their Ballistas followed by a second hit by an enemy Soldier. Led by a team of experienced players, Forge of Empires Tips offers in-depth guides on all aspects of the game, from building and managing your city to engaging in battles and conquering neighboring territories. Field guns always require just 2 hits to be killed. Ranking. Yet again we are faced with the option to take place in the Ages Tournament. In the last few months we put a lot of effort into making as many features directly available in the extension and taking the opportunity to add some more functionality.. In your Army Management you can manage the units and add your attacking army or defending army. Cannons, on the other hand, are required to move at least 2 tiles to attack defending units that have not moved. One of the other 2 we will soon list below. We have now reached a point in FOE that our first defense is somewhat stronger. Up until we reach this far in FOE, all our defenses are quite easily penetrated. We have to remember that this is inevitable when a defense meets a higher-tiered offense. FoE - Arc Calculator - The Arc Put a link to this page on your blog, website, forum or send to guilds and friends in the Forge of Empires game. Cookie Notice First, I would say NO it is not rigged or fixed against you. Water areas are impassable, and other types of terrain costs extra movement points when they are crossed. The answer is quite simple. Please only edit only the values on there (and you can always put an equation if necessary) as I do not monitor this calculator everyday (I have a copy/original that I use on my own. Rankings Battle Calculator Distance Calculator Pillage Calculator Debris Calculator Detection Calculator Level Calculator Fleet Maintenance Calculator. To help you contextualise this, replace the Legionnaire with Conscript, and the Ballista with the Rapid Fire Cannon units for the Progressive Era for an equivalent scenario. By default, the moving cost You put these into slots in your military buildings. Why and what is new? 1.5. Btw if you want some more data which may help some more with damage formulas, then I remember back in autumn 2012 Anwar revealed to me in some thread some numbers down to decimal points. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. planes are assumed with a movement cost of 1.5. For optimal performance, 3 longbow archer ranges are advised. within the range of 2 or 3 or more of your attacking armies units, you could place a rogue at that vital hexagon. Often, a tactic like this is the difference between winning or losing a battle. Here you can manage your units and assign them to both your attacking army and your defending army. After that, it calculates the first hit and each additional hit afterward. With this simulator, you can It may come as a surprise but defensive options only really become available towards the latter stages of Forge of Empires. If you decide you do not want to participate, swap these ranges immediately for 4 archery ranges. These are insanely damaging. So, look for the first enemy to appear on the list. Ultimately, no more than 2 spear fighter barracks and 2 slinger ranges will be necessary. Getting Started. planes are assumed with a movement cost of The final unit to unlock will be the long-ranged unit: Field Guns. considered. Attackers . For players that are yet to see field guns: they are likely to attack before any other long-ranged units. All you need to do as the user needs to do is enter your Foe type dmg bonus (rituals + equipment), base damage, and chain damage bonus. As with any Troop, whether defending or attacking, you can see their area of movement on the map. There is no retaliation to fear from ranged attacks; however, in close-ranged battle, attacked fast and melee units can defend themselves. They are a great way to take out ranged classes. Does not stack. This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.

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forge of empires battle calculator